
With the darker nights, interiors are additionally impacted as they physically reside in the far north. Let's see if we can find a better light/dark modification, that does both improve and sharpen darks, and increase lighting and refraction. I do really like the idea of making nights darker, but lighting should make a larger difference, since it is darker.

With this modification, everything is equally foggy, lights are severely dim, unrealistic and show now improvement in lighting dark area.

It feels like you're just using a screen that doesn't have good balance in colors. Right now the visual, only looks like a #% filter over your entire screen and it unnaturally darkens everything including lights. In design there are some refinement tools where you can sharpen and darken, dark colors while lightning and improving light colors, in addition with adding sharpening to still be able to see edges and lighting falloff and bounce. The " Nights are now darker" modification that was recently implemented need some rework and improvement. While I respect the goal to create a slightly better environment in various area, it doesn't really do what I believe the goal should be.
